
| Language(s) | JAVA |
| Technologies | Java3D |
| Tasks to solve | Use of the 3D-API, producing a 3D-world from a cubic array, dynamic change of the 3D-world at run-time, loading of textures on 3D-objects, load a texture for the environment of the world (clouds), keyboard inquiry and accomplish appropriate transformations on the 3D-world, collision inquiry, production of a level editor (complex GUI development), to receive small files a binary format storage for level data created. |
| State | limited finished, there is still no correctly defined play principle. |
| Creation time area | August 2001 + small advancement in August 2004 |
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